Counter-Strike has been around for a long time. It helped make esports what it is today, starting with CS 1.6. Then came the huge hit, CS:GO. So, when CS2 arrived, it didn’t need to introduce itself. The maps, structure, competitive format, and culture were already familiar to millions of players. Those who grew up watching CS:GO majors didn’t jump ship, and organisers didn’t need years to adapt.
That kind of credibility works the same way in online casinos as it does in esports. Well-known titles from major operators stay popular because players already understand the game style, the mechanics and how the real-money features work. In Australia, for example, many Aussie players approach online pokies with a confidence that comes from familiarity. They choose long-running games that have proven themselves worthy. Such games have become player favourites in AU, especially since users can move to new versions or updated titles without having to learn everything again.
So with CS2 inheriting one of the longest-running competitive franchises in esports history, it gets a head start every single year. Other games have peaks that come and go. Counter-Strike’s presence for over two decades, however, gives it just the leverage that it needs.
One major flex CS2 has over newer esports titles is the sheer size and staying power of its global community. You’ll find active fans in Europe, Australia, North America, South America, Asia, Africa, you name it. Some esports rely heavily on specific regions. CS2 doesn’t. It genuinely feels global.
That worldwide fanbase creates a constant flow of players at every level. You’ve got casuals, semi-pros, and pros all in between. A large community means bigger tournaments, more streams, more content creators, and stronger local circuits that feed into major events. Even when new shooters appear, the Counter-Strike audience keeps going.
This deep-rooted community is a huge reason CS2 still runs circles around many competitors in attention and loyalty. Games without long-term player cultures struggle to keep consistent viewer numbers. CS2 does it naturally. And having that reach in an esports market set to reach $7.46 billion by 2030 is a huge plus.
CS2 didn’t have to experiment its way into esports. The structure was already perfected years before. Tournament organisers like ESL and BLAST have been running Counter-Strike events long enough to know exactly what fans expect and what players need.


